![]() Spoils of War are really powerful items obtained from bosses, subject to a per updop cooldown. Of course, with great power comes great responsibility, as Level 26+ alchemies are subject to cooldowns (1 post added cooldown per 10 levels). Any alchemy with a level higher than that has to be created using a charge and some regular alchemies (optional, for increased level). The normal max level for Alchemies is 25. The name doesn't have to be Hat of Silence. The Infuser system goes like this: Hat (item) ++ Silence (element) = The Hat of Silence (Level 10) (output). Once the Infuser slots are used up, it's back to 11 post charges. There's a system called the Elemental Infuser that instantly creates Level 10 alchemies infused with a chosen element up to five times per user. There is a maximum of 4 alchemizations that can be in progress at one time. These can range from fake teeth to hats to ice cream cones. You can also use the Alchemiter to create wonderful and unique items. (Player A -> +3 assist to Player B, Player A -> +2 assist to Player B and +1 assist to Player C, Player A -> +1 assist to Players B, C, and D) The longer the charge, the stronger the effect. You can hold 3 charges at one time, with one charge being as big as you want it to, and the other charges being limited to 50 posts and below. Instant summons are either subjected to insteunt deaf. Also, if you're going to summon entities, summon them using charges.
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